Aleksandre Lortkipanidze
Aleksandre Lortkipanidze
Сoncept designer, 3d modeller
Tbilisi, Georgia

Summary

Freelance concept designer and hard surface modeler.
Expertise in vehicle, prop, weapon, architectural design and modelling.

Skills

Concept ArtConcept DesignEnvironment Design3D AnimationCharacter ModelingDigital SculptingHard Surface ModelingWeapon ModelingVehicle ModelingPBR TexturingWeapon DesignVehicle Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Predator - Hunting Grounds
    • Year
      2020
    • Role
      Concept designer
    • Company
      IllFonic
    • Video Game
      Wasteland 3
    • Year
      2020
    • Role
      Modeller
    • Company
      Motion Logics
    • Video Game
      Spiderman
    • Year
      2018
    • Role
      3d modeller - Freelance
    • Company
      Insomniac Games
    • Video Game
      Moons of Madness
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Rock Pocket Games
    • TV Production
      Love, Death, and Robots
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Unit Image
    • Video Game
      Lawbreakers
    • Year
      2017
    • Role
      Environment concept artist - Freelance
    • Company
      Boss Key

Experience

  • Art Lead at Stutter Fox Studios
    February 2023 - Present

  • Concept designer at Pixonic
    October 2021 - February 2023

    Worked on War Robots: Frontiers. Responsibilities included architechtural and environmental design, concept art and implementation of tileset assets.

  • Hard surface modeller at Fox3D
    May 2021 - September 2021

    Created realistic firearm and military vehicle models for an unannounced project.

  • Concept designer at Fox3D
    September 2020 - April 2021

    Worked with a small team to create hard surface concept art for an unannounced project.

  • Concept artist at Archetype Entertainment
    September 2019 - June 2020

    Worked on concept art and vehicle design for Exodus.

  • Concept designer at IllFonic
    August 2019 - September 2019

    Short-term contract to develop building/military installation concept art for Predator: Hunting Grounds

  • 3d modeller at Motion Logic Studios
    June 2019 - August 2019

    Contracted by Motion Logic Studios to create several assets for InXile Entertainment's Wasteland based on the pre-existing concept models.

  • Concept designer at First Legion USA LTd
    February 2019 - June 2019

    Designed a modular tabletop tileset with a sci-fi theme.

  • 3d modeller at Pseudomonas Studious
    October 2018 - January 2019

  • 3d modeller - Freelance at Brain Stone
    September 2017 - October 2018

    Modeled and textured vehicle assets.

  • 3d Concept Artist - Freelance at Unit Image
    July 2017 - September 2017

    Concept art for Love Death and Robots Ep 7. lookdev.

  • 3D Artist/Generalist - Freelance at Rock Pocket Games
    November 2016 - July 2017

    Responsible for environment and prop concept art, as well as in-game environment art.

  • 3D Artist - Freelance at My.com
    September 2016 - November 2016

    Responsible for high-poly environment assets as well as assisting with establishing an asset pipeline for a prototype FPS project.

  • Environment concept designer - Freelance at Boss Key Productions
    March 2016 - September 2016

    Created environment and prop concept art for Lawbreakers.

    Designed a wide range of assets, including large-scale architectural elements.

  • 3D Artist - Freelance at Room8
    January 2016 - February 2016

    Created low-poly models for Independence Day: Extinction

  • 3D Artist - Freelance at Irrational Games
    September 2015 - October 2015

    Modelled and textured props for action setpieces and cutscenes in Spider Man: 2018;

  • 3d modeller/Animatior - Freelance at VoidAlpha
    April 2015 - August 2015

    Followup contract for Void Alpha. As before, I was responsible for modelling, rigging and animating vehicles.

  • 3d modeller - Freelance at RJ Games
    February 2015 - April 2015

    3d modelling, rendering. Provided a high quality asset intended for use as a blueprint for further development.

  • 3d modeller/Animatior - Freelance at VoidAlpha
    August 2014 - December 2015

    Modeled, rigged and animated vehicles for a tactical strategy game.

  • 3d modeller/Animatior - Freelance at Mail.ru/Allods Team
    June 2014 - July 2015

    Modelled, textured and animated large-scale vehicle asset for a prototype project.